Posts tagged: game

Trumpet Hero! Why Should Guitarists Have All the Fun?

I’ll admit to having sat on this one awhile, just because I wasn’t quite sure what to think of it. It’s so intriguing, though, that I just had to share it.

Ready to Squeal!

Courtney Sexton posted his answer to Guitar Hero in this article showing how he hacked together a Sony PS2 controller and a roached-out cornet to create TRUMPET HERO (video included)! It’s not for the faint of heart – if you get woozy from seeing real instruments (even sad ones) destroyed, please save yourself! – but it’s an interesting project.

It’s as close as you’re likely to get to actually “playing trumpet” in a videogame. Your breath is used as a replacement to strumming a guitar controller (no buzzing, though – just breathing through the pipe), and the valves/keys (plus a couple) are color-matched to guitar controller fret keys. Not a perfect match-up, but actually pretty clever.

Check it out! We’ve discussed before the benefits you can obtain from playing music-based videogames (see links at bottom of article), but this one takes things in a different direction. While we all probably agree that limited time would be better spent practicing a real instrument than pretending to play one, videogames are a fun outlet for many of us…and something that often kindles an interest in the thing being “gamed”. What do you think? Should Trumpet Hero (!), Guitar Hero, or Rock Band be cast in the dumpster? Or should music departments use them as recruitment tools and bridge builders?

Whatever you play, keep playing!
Mark

P.S. – Please keep comments respectful! It’s a big (musical) world out there.  :-)

 

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Can Videogames (Finally) Help You Play Better?

Music videogames stir strong opinions in some musicians, and Part-Time Musicians (PTMs) as a group are no exception. But with the latest round of gameplay improvements and controller updates, have we now reached the point where playing a music videogame can really improve our music-making skills?

This is a large topic that can be approached from several perspectives, and we’ve covered two of those before (see From virtual musician to real musician and Videogaming helps your mad music-making skillz!), but this zeroes in on the typical configurations that are seen in most homes – or the setups that the Rock Band folks hope soon will be.

In this article from our friends at cnet, Dan Ackerman puts Rock Band 3 to the test and finds that it comes very close to the “real thing”. And while they take a slightly different tack, Dan notes that the people behind First Act are working to close the gap between “play music” and playing music, too. It’s a great article that has had me mulling since I first saw it, and I suspect it will you, too.

So what do you think? Will music videogames eventually get to the point where (we) real musicians use them as a training aid? Or will adding sophistication spoil the fun for the larger market and kill the games before we get there? Are we already there?   :-)

Drop us a line and share your thoughts! And whether you take an occasional videogame break or not, keep that music coming…

All the best,
Mark

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